AI Insights · Timothy · April 2024
Top 5 Puzzle and Riddle Games on Android in Latin America Q1 2024
Explore the performance of the top 5 Puzzle and Riddle games on Android in Latin America during Q1 2024, featuring key metrics like downloads, revenue, and active users.
During the first quarter of 2024, the top 5 Puzzle and Riddle games on the Android platform in Latin America showcased diverse performance trends. All data is sourced from Sensor Tower, offering a comprehensive view of these applications' metrics.
Help Me: Tricky Story by ABI Game Studio saw a peak in weekly downloads in mid-January with over 1.1M downloads, followed by a decline, stabilizing around 300K by late March. The game started with 759K active users, reaching a high of approximately 2.9M by the end of January, before gradually decreasing to about 1.9M by the end of the quarter.
Thief Puzzle: to pass a level from TapNation experienced a steady decline in weekly downloads from 561K at the start of January to 240K by the end of March. The weekly revenue remained relatively stable, peaking at $305 in mid-March. Active users also showed a downward trend, starting at 1.6M and ending at around 1.1M.
Brain Test: Tricky Puzzles by Unico Studio had fluctuating download numbers, with a high of 411K in the first week of January and a low of 225K in early March, finishing strong at 304K by the end of the quarter. Weekly revenue varied slightly, peaking at $686 mid-January. Active users saw a decline from 1.8M to 1.4M, with a slight recovery to 1.7M by the end of March.
Braindom: Brain Games Test from Matchingham Games showed a significant increase in downloads towards the end of the quarter, starting at 322K and ending at 338K. Weekly revenue remained low, peaking at $130 in early January. Active users started at 509K, dropped to 247K by late February, and then surged to 502K by the end of March.
Freaky Stan: The Life Story by HYPERCELL maintained a consistent performance in weekly downloads, peaking at 261K at the end of January and gradually decreasing to 116K by late March. Revenue remained modest, with a peak of $52 at the end of January. Active users grew from 911K in early January to 1.2M by late February, ending the quarter at 1.1M.
For more detailed insights and analytics, visit Sensor Tower.